"/me shrugs off her heavy jacket, hearing the soft thump and the jingling of zippers and buckles as it drops to the floor, her bare shoulders now gleaming in the moonlight, inviting her lover's gentle touch...."
Well, I might like to write something like that. Actually, taking that jacket off (never mind why, this is still Not That Sort of Blog) involved: right-click, select "Detach", select "Right Arm", select "R Upper Arm", right-click, select "Detach", select "Left Arm", select "L Upper Arm", right-click, select "Detach", select "Torso", brief moment of panic about what's in which slot, select "Spine", right-click, select "Take Off", select "Jacket", then wait for retexturing to occur and hope that there is no bake failure (or, if there is, that one's partner has a hitherto undisclosed cement fetish.)
The "Outfits" system in V2 and above is a genuine improvement on what went before... it enables you to mix and match parts of different clothing sets without disarranging the underlying folders, it does away with those awkward moments when you change outfits and forget that one item was no-copy and you had previously moved it to a different outfit folder and now you are standing around in public with no pants. (Not that this ever happened to me in my V1.23 days. Well, not more than once. Well, not more than twice.) Above all, it stopped my idiot friend who got me called "Glorf" from crowing about how outfits were done so much better in Kingdom of Loathing than in SL. But, just because it's a better system doesn't mean there's no room for improvement, and the fact is that in V1.23 you could have clothing grouped into particular item folders, and this would be a very good thing to have in the newer viewer.
As things stand, taking things off is a rather all-or-nothing proposition, and it would be more convenient, and more natural, if there were some intermediate levels of grouping - like, for instance, the sculpted sleeves, the sculpted jacket, and the underlying jacket layer all being one thing I could remove at one click. I could, of course, have hit "Detach All", for those prim components all to hit the ground at once... accompanied by my hair and my AO, thus giving the impression that I have acquired some bizarre neurological condition in the course of chemotherapy. Similarly, "Take Off All Clothes" strips you of such niceties as nail polish, tattoos and some makeup, which is nuder than some of us want to get.
It is one of those little things which would make SL just a bit nicer and more user-friendly (and, all right, would probably be a pain in the neck to write the code for... but there's no reason it shouldn't be feasible; items in outfit folders are already linked in the database to the originals they come from.) Of course there have been feature requests (my readership-at-very-small may spot a familiar name in the comments trail for this JIRA ), but whether they will come to anything, who knows? But it would be nice, I think, if taking that suede jacket off was no more complicated here than it is in RL.